Researching in several fields will help improve your performance in those fields. Each point costs 100gc to research.
| Area |
Effect |
| Weapons | Every 100 points adds +0.5% to attack strength per attack. |
| Fortification | Every 100 points adds +0.5% to defense strength. |
| Farming | Every 250 points makes each farm produce an extra bushel per game day. |
| Training | Every 100 points adds 1 soldier to the number trained per day. |
| Housing | Every 200 points makes a house hold 1 more person. |
| Taxation | Every 1000 points adds 1gc per critter per day. |
| Conscription | Every 100 points adds 1% to conscription rate (This is how many people are taken from your peasants and added to trainables). |
| Population | Every 100 points adds 1% population growth. |
| Building | Every 250 points takes 1 day off construction time. |
| Watch Towers | Every 1000 points adds one day to advanced attack warning. |
| Thievery | Every 100 points adds 1% thievery effectiveness. |
| Medicine | Every 250 points adds 1% to your chance to cure the plague. td> |